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Improving Teacher Training Through AI

School of Education Professor Jennifer Pankowski, EdD, specializes in working with neurodivergent students, embracing the role of technology in supporting both students and teachers in the classroom. Seidenberg Clinical Assistant Professor Tom Schmidt, DSc, has devoted his career thinking about the interplay between education and information systems, and how technology can cultivate a better learning experience.
Working together on a potentially groundbreaking research project was destined to happen.
ýI connected with Jennifer, and Iýve so much enjoyed working her that it feels like weýve always been in touch,ý says Schmidt.
Both professors Pankowski and Schmidt have a strong interest in empowering neurodivergent students to reach their potential in the classroom. During the summer of 2024, Professor Schmidt continued his longstanding mentorship within this domain, serving as the faculty research advisor for then-Seidenberg student Ashley Peleg ý24; who based on her own experiences, sought to improve traditional teaching methods using XR technologies (virtual reality and augmented reality), so that teachers can better accommodate diverse learning styles in the classroom.
Fortuitously, this work aligned with a grant from the New York State Department of Education that Pankowski recently received. Entitled Enhancing Supports for Post Secondary ý with Disabilities, the grant focuses primarily on developing ways to help neurodivergent students have a better classroom learning experienceýwhile additionally assessing if these innovations will improve the learning experience for all students.
As Schmidt elaborates, ýBy benefitting neurodivergent students, can we also further benefit everybody by the way we teach? This aligns very much with the research Iýve published over the past eight years, the science of successful learning. How do we adapt our teaching to make sure everyone feels included in the lesson? Can embracing (neuro)diversity make a better university for everyone?ý
How do we adapt our teaching to make sure everyone feels included in the lesson? Can embracing (neuro)diversity make a better university for everyone?ý
For many years, Pankowski has been employing avatars in the classroom to simulate complex situations that teachers may encounter in the classroom. Ashleyýs research provided a foundation from which to further explore this area.
ýTom knew I worked with neurodivergent students and knew I worked with avatars. He reached out,ý she says. ýI had still been working with the avatar technology software Iýd long been using, but through another platform, Edstutia, there was a lot more opportunity for innovation. He had me do a demo. That got us into this wormhole ofýhow do we really expand this thing?ý
For Pankowski, a major focus of her practice is training her students to handle delicate and complex interpersonal situations with grace, poise, and expertise. Traditionally, this has been taught through case studies and role play simulationsýboth of which Pankowski note are not ideal, since case studies lack an experiential component, and role play can be tinged with implicit bias given the participants are already familiar with one another.
With Ashleyýs research and the Edstutia platform as a launching point, Pankowski thoughtýwhat if, using this new technology, these simulations could be automated with artificial intelligence?
Thus, an idea was born. With direction from both Schmidt and Dan Buffone of Paceýs Learning Commonsýwho is also employing this technologyýa few students are now helping to program the AI of Edstutia to automate a phone call simulation. The premise? A teacher is required to deliver not-so-good-news about a studentýand must get the parent to come in for a parent-teacher conference before the parent hangs up the phone.
ýWeýre hoping by the start of the spring semester, our initial AI phone call will be ready to go,ý notes Pankowski. ýThe goal is to get the parent (simulated by AI) to come in for a parent-teacher conference and not hang up the phone on you. If the AI-simulated parent hangs up the phone, the SOE student playing the role of the teacher will get a prompt to reach out to their professor, and then theyýll do the phone call with me.ý
For Pankowski, this automation accomplishes several objectives simultaneously. For one, it significantly cuts down on the administrative load for faculty members tasked with creating simulations and role play scenarios, enabling her to focus on the actual skill-building and development of her students.
ýI have a class of 30 education students. To really work one-on-one with students, or to have time to debrief in class, having an AI component that automates much of the process is hugely helpful. That frees up my availability, and now weýre able to bring the report into the classroom and discuss.ý
To really work one-on-one with students, or to have time to debrief in class, having an AI component that automates much of the process is hugely helpful. That frees up my availability, and now weýre able to bring the report into the classroom and discuss.
Additionally, having a programmed AI bot removes some of the potential bias from the equation. It also offers the potential to significantly improve the learning experience for neurodivergent students, as it provides impartial analysis in a way that a standard role play simulation cannot.
ýWhen we use this technology, we have a unique opportunity to be a fly on the wallýto give the feedback youýll never hear from a parent. This allows us to discuss something like hey, this pinged on the AI as something you shouldnýt say, so letýs have a conversation; what were you trying to convey? And then we can have a redo.ý
The redo component, Pankowski explains, is central to the value-add of this new technology. It provides Pace students ways to continuously develop real-world skills within the classroom settingýsimilar to the way a pilot in flight school builds their skills repeated simulations.
ýThe biggest benefit is that itýs giving that experiential componentýthe real-world application without the potential downfall of a real-world application,ý explains Pankowski. ýIn the medical field, if you give someone bad advice, you donýt get a redo. In education, if you have a bad interaction with a parent, you donýt get a redo. What this does for students is allows them, like in gaming, to restart and get a do-over.ý
In the medical field, if you give someone bad advice, you donýt get a redo. In education, if you have a bad interaction with a parent, you donýt get a redo. What this does for students is allows them, like in gaming, to restart and get a do-over.
As Pankowski and Schmidt look to further implement and expand this work, they hope to potentially be able to apply it other fields in which complex interpersonal interactions take place, such as within medicine or psychology.
As Pace is a leader in this fieldýPankowski has noted that educators from Stanford, Michigan, Vanderbilt, Miami-Dade Schools, and as far as Israel have reached out to discuss this workýthe potential for continued expansion and success can not only elevate the impactful work of our faculty and students, but make a difference in the lives of all students.
ýNo one is really looking at being a practitioner in this regardýwe think about it for astronauts, racecar drivers, pilots. We donýt think about this for doctors, educators, psychologists, but they can benefit from this repeated simulation. Thatýs what weýre hoping to give, this Pace difference.ý
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