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򽴫ýPhenomenal:򽴫ý Pace and Parsons 򽴫ý Team Up for Game Jam

By
Sven Latinovic
Posted
May 5, 2025
A group of Seidenberg students talking to a group of Parsons students while sitting around a table at the "Phenomenal" game jam.

Earlier in the Spring 2025 semester, students from 򽴫ý򽴫ýs Seidenberg School of Computer Science and Information Systems joined forces with peers from Parsons School of Design for an unforgettable game jam experience themed around scientific phenomena. The two-day event, named 򽴫ýPhenomenal,򽴫ý was run by Seidenberg򽴫ýs Game Development program Director Carmine Guida and Brad MacDonald from Parsons. They challenged 24 student developers and designers to create arcade-style games that explored the wonders of science򽴫ýwhile also fostering meaningful cross-campus collaboration.

The game jam kicked off on Saturday at Parsons, where students from both schools met for the first time. Icebreakers and introductions laid the groundwork for interdisciplinary collaboration. 򽴫ý formed small teams of three to four participants, blending talents from both institutions.

򽴫ýWhile many of the students at both schools can do code and art, our students mostly focused on coding while the Parsons students focused on design,򽴫ý said Carmine Guida.

򽴫ý made their own art and even music for these projects.

On Sunday, the event moved to 򽴫ý򽴫ýs New York City Campus. As teams dove into development, using the 򽴫ýPhenomenal򽴫ý theme as inspiration to bring scientific ideas to life through gameplay, the students worked to transform their ideas into creative yet functional, playable games.

򽴫ýThe students really got into the developing of their games and we started to see prototypes emerge,򽴫ý Guida noted. 򽴫ýBy the end of the day, the students had completed games which can be seen on itch.io.򽴫ý And you can give these games a try yourself at the link below!

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A screenshot of one of the games developed during the game jam. It depicts a diver swimming underwater, surrounded by colorful fish.
A screenshot of one of the games developed during the game jam. 

In line with the jam򽴫ýs arcade-style directive, all projects were designed to be playable on a custom arcade machine located in the Design Factory space on the ninth floor of 15 Beekman. Some of the completed games are already featured on the machine򽴫ýand can be played by anyone who wants to try them out!

What made 򽴫ýPhenomenal򽴫ý particularly special was not just the quality of the work produced, but the spirit of collaboration it cultivated. According to Dr. Guida, the event surpassed all expectations. 򽴫ýThis event was even better than expected!򽴫ý he said.

Everyone worked so well together. They were great at dividing up the work and everyone was constantly working and doing things.

Perhaps even more exciting is what򽴫ýs coming next. 򽴫ýThese kids are staying in touch with each other and want to do more collaborations,򽴫ý Guida added.

Events like 򽴫ýPhenomenal򽴫ý show how powerful experiential learning can be when paired with curiosity, creativity, and community. By stepping out of their comfort zones and collaborating across disciplines, students didn򽴫ýt just build games򽴫ýthey built lasting connections and new ways of thinking. And for many of them, this jam was just the beginning.

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